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Quicktime playblast in autodesk maya for mac
Quicktime playblast in autodesk maya for mac






  1. Quicktime playblast in autodesk maya for mac mac osx#
  2. Quicktime playblast in autodesk maya for mac movie#
  3. Quicktime playblast in autodesk maya for mac mac#
  4. Quicktime playblast in autodesk maya for mac windows#

Means 1/4 of the current view size a value of 50 means Values are clamped to be within this range. Percentage of current view size to use during blasting.Īccepted values are integers between 10 and 100. This allows playblast to work when the applicationīrings up a dialog for setting playblast options, and When set, this toggle allow playblast to use an offscreen buffer Typicallyįrames use the Maya time as their frame number. Output frames starting with and incrementing by one. Windows: If not using fcheck, the width and height must each be divisible When specified this flag will override any The frames can be specified in any order but will be output Users can specify different applications via Maya's application preferences.

Quicktime playblast in autodesk maya for mac mac#

Quicktime Player (on Mac OSX), and Lqtplay (on Linux).

Quicktime playblast in autodesk maya for mac windows#

The default value of the -fmt/format flag is "movie".ĭepending on the selected format, a platform-specific default application will be used to view results.įor image sequences, the default application is "fcheck".įor movies, the default application is Windows Media Player (on Windows), The resulting files use the value of the "-f" flag as a prefix, with anĪppended frame number, as in "" The image format will be the Output Format specified using Window > RenderEditors > RenderSettings > CommonTab. Set the format to QuickTime (all platforms). Set the format to Audio Video Interleave (Windows only)

quicktime playblast in autodesk maya for mac

Quicktime playblast in autodesk maya for mac movie#

On Windows the default movie format is Audio Video Interleave.

Quicktime playblast in autodesk maya for mac mac osx#

On Linux and Mac OSX the default movie format is Quicktime. This option selects a platform-specific default movie format. The same name as the one specified with the "-f" flag Overwrite existing playblast files which may have the Playblast is executed from the command line and the file If the file already exists, a confirmation box will beĭisplayed if playblast is performed interactively. The filename to use for the output of this playblast. Is the end time of the playback range displayed in The current model editor or panel won't be used for This optional flag specifies the name of the model editor or panel, which is toīe used for playblast. If compression is set to 'none', the iff image format will be used. The output format specified via the Render Globals preference (see -format) will be used. If the format is 'image' and the compression flag is ommitted, When the 'format' flag is 'image', this flag is used to pass in theĭesired image format. This will display a system-specific dialog with supported compression formats. To determine which settings are available on your system, use the Specify the compression to use for the movie file. This flag should not be used in conjunction with -f/filename. In contrast with the -f/filename flag, -cf/completeFilename does notĪppend any frame number or extension string at the end of the filename.Īdditionally, playblast will not delete the image from disk after it isĭisplayed. When set, this string specifies the exact name of the output image. Resampling of the sound if the sound paramters don't match up.

quicktime playblast in autodesk maya for mac

Playblast files will be deleted when the application quits.Īny playblast files that were explicitly given a name by the user will not be deleted.īrings up the OS specific dialog for setting playblast codec options, andĬombine the trax sounds into a single track. When true, all previous temporary playblast files will be deletedīefore the new playblast files are created and the remaining temporary The command will fail there is not a pair of strings supplied to the argument. The second string argument which is used as a camera identifier and isĪppended to the root file name to specify the final output file name(s). The camera setup procedure will be invoked before executing a playblast. The first string defines a camera setup MEL procedure.

quicktime playblast in autodesk maya for mac

This flag will return the current model editor that would be usedįor playblast. You may monitor theĬondition using the API (MConditionMessage) or a script (scriptJob and conditionįlags activeEditor, cameraSetup, clearCache, codecOptions, combineSound, completeFilename, compression, editorPanelName, endTime, filename, forceOverwrite, format, frame, framePadding, height, indexFromZero, offScreen, options, percent, quality, rawFrameNumbers, replaceAudioOnly, replaceEndTime, replaceFilename, replaceStartTime, sequenceTime, showOrnaments, sound, startTime, throwOnError, useTraxSounds, viewer, width, widthHeight Long name (short name) So that users can monitor whether playblasting is occurring. Note that the playblast command registers a condition called "playblasting" This command playblasts the current playback range.

quicktime playblast in autodesk maya for mac

Playblast is undoable, NOT queryable, and NOT editable.








Quicktime playblast in autodesk maya for mac